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181. My #1 problem with the in-game Web Browser - in Player Features and Ideas Discussion [original thread]
Rowells wrote: They plan to move its entire functionality to regular browsers. So essentially you're not losing any functionality except an ingame tool (which sucks because I haven't found a Mac version of overwolf yet). I see. So it wou...
- by FoxFire Ayderan - at 2015.01.20 03:01:11
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182. Employment History - Indicate which are NPC Corps - in Player Features and Ideas Discussion [original thread]
Evora Pirkibo wrote: Show info? I assume you mean click on the Show Info button for each corporation listed? I'm looking for something that allows you to tell at a glance, rather than having to bring up the info page for the corporation and...
- by FoxFire Ayderan - at 2015.01.20 02:59:15
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183. Ship aging. - in Player Features and Ideas Discussion [original thread]
No this is not like the previous thread I've seen from several weeks back, which was talking about cosmetically aging ships. I was thinking, given that one of the supposed 'excuses' that high-sec care-bare gankers like to give for their activitie...
- by FoxFire Ayderan - at 2015.01.20 02:56:39
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184. My #1 problem with the in-game Web Browser - in Player Features and Ideas Discussion [original thread]
Annette Nolen wrote: CCP have stated their long term goal is to remove the IGB completely. As a result I unfortunately doubt they'll spend much, if any, effort implementing improvements to its current state. Seriously? Gee I hope not. Even ...
- by FoxFire Ayderan - at 2015.01.20 02:26:17
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185. My #1 problem with the in-game Web Browser - in Player Features and Ideas Discussion [original thread]
So inexplicably I took a great deal of heat for the 'outrageous' notion of Alt-Tab mining. Many times, for me anyway, I will be web browsing while Alt-Tab mining. And (believe it or not) the vast majority of the browsing during this time is re...
- by FoxFire Ayderan - at 2015.01.20 02:15:57
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186. Employment History - Indicate which are NPC Corps - in Player Features and Ideas Discussion [original thread]
When going through a character's employment history (some of which can be rather long), it would be nice to see which one's are NPC corps at a glance. One may not know all the NPC corps, and regardless it would be useful to see at a glance whic...
- by FoxFire Ayderan - at 2015.01.20 01:55:40
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187. Let us continue to like posts in Closed threads. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: FoxFire Ayderan wrote: able to indicate whether or not they like (i.e. agree with) the post. There is no 'dislike' feature. Right. And in that case you do not 'Like' a post. Generally there will be a dissenting ...
- by FoxFire Ayderan - at 2015.01.19 18:58:48
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188. Let us continue to like posts in Closed threads. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: We don't compete for internet points here. That's what reddit is for. This is for discussing ideas and features for Eve. I wasn't thinking about points actually. I just think it's a simple way to leave simple feedback. And ...
- by FoxFire Ayderan - at 2015.01.19 02:34:07
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189. Block Corps/Alliances from sending you war ally offers - in Player Features and Ideas Discussion [original thread]
Are you thinking of blocking them in general or being able to block specific corps? If so, isn't that already possible?
- by FoxFire Ayderan - at 2015.01.18 23:34:43
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190. If you're going to Close threads for redundancy, please provide ... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: then what was this thread closed for? https://forums.eveonline.com/default.aspx?g=posts&t=398413&find=unread
also i don't normally see people get upset by others posting on old threads unless it was someone...
- by FoxFire Ayderan - at 2015.01.18 23:28:39
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191. If you're going to Close threads for redundancy, please provide ... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: if a thread is opened on the same topic and you open another one on the same topic even if it handles the problem or idea differently it is still redundant. just because a post has been quiet for a few weeks if it hasn't ...
- by FoxFire Ayderan - at 2015.01.18 23:14:36
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192. Let us continue to like posts in Closed threads. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: It would only be a good idea if some manner of corresponding downvote existed - otherwise with a locked thread no one can disagree any longer/rebut any points. Basically we can't have 'popularity' only going one way after the loc...
- by FoxFire Ayderan - at 2015.01.18 23:06:14
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193. If you're going to Close threads for redundancy, please provide ... - in Player Features and Ideas Discussion [original thread]
I'm seeing a lot of the forum griefers who apparently like to proclaim other posters' idea posts are redundant. A few of these are indeed legitimate, but many of these I find questionable calls given that the ideas may be similar yet are differe...
- by FoxFire Ayderan - at 2015.01.18 23:02:26
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194. Let us continue to like posts in Closed threads. - in Player Features and Ideas Discussion [original thread]
We still read Closed threads, so unless you are going to completely delete the thread, why can we not continue to 'Like' posts in them? Speaking of Closed threads, I have another suggestion.
- by FoxFire Ayderan - at 2015.01.18 22:22:37
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195. They can have my ship, my life but not my cargo! - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Containers we can lock in our holds. Set your price. I will pay to spite the gate campers. 2000m3 (pretty much no ships can fit in it)
When the ship goes it has a chance to go like any item with all the content...
- by FoxFire Ayderan - at 2015.01.18 20:04:57
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196. Search my ass ets. - in Player Features and Ideas Discussion [original thread]
Oops, how did that space get in there. Thanks for the correction.
- by FoxFire Ayderan - at 2015.01.18 19:54:31
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197. Hover over HUD Cargo Bay button shows percent Cargo & Ore Bays f... - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: As I stated last time this exact same idea was suggested: No. You already engage in the laziest profession in the game, spend the half a second it takes to bring the already open inventory window to the top of the other ope...
- by FoxFire Ayderan - at 2015.01.18 19:41:08
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198. Search my ass ets. - in Player Features and Ideas Discussion [original thread]
You heard me right. It would be rather convenient if when viewing an item in the Market, if there was a button which would allow you to search all of your assets for that item. After-all you may already own the things you are looking for. Or perh...
- by FoxFire Ayderan - at 2015.01.18 19:32:39
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199. Hover over HUD Cargo Bay button shows percent Cargo & Ore Bays f... - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: May I draw your attention to the semicircular blank spot under the cap, directly opposite the heat indicators. This would be a decent place to put an info bar of some sort. Maybe not a number readout of current/max capacit...
- by FoxFire Ayderan - at 2015.01.18 02:08:18
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200. Hover over HUD Cargo Bay button shows percent Cargo & Ore Bays f... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Trolling is prohibited in this forum, sir. Indeed. So then why are you engaging in it?
- by FoxFire Ayderan - at 2015.01.18 01:59:19
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